



Porting Skyrim mods to SSE Install the original Skyrim mod in the SSE folders Creation Kit: Creation Kit for Special Edition is available via the Launcher (which is itself available from ).I will write down here any new findings, as for the time being I've only ported some mods adding NPCs. I am assuming that you know how to make mods for Skyrim and use the Creation Kit. This mini guide will show you how to port your Skyrim mods to Skyrim Special Edition (SSE). 3.4.3 Bald character (hair mesh not rendering in game).3.4.2 Vanilla NPCs with black or pixelated face.3.4.1 NPCs pink face (face texture not loading).3.2 Open the mod in the SSE Creation Kit.3.1 Install the original Skyrim mod in the SSE folders.All tools have to be launched directly from MO, and this is why you point it to the executable rather than the folder. This same method applies to any that you add, but you may find it adds some automatically. Find the CreationKit.exe, click on it, and then click open. If not, follow these instructions - click on the tab with three dots opposite Binary and navigate to the main Skyrim folder. MO: Creation Kit should be added automatically by MO2 to the executables. Simply download the main file, and copy/paste CreationKitCustom.ini into your Skyrim Special Edition folder (the same place where you have Creation Kit installed). There's an issue with the Creation Kit in that you can't load more than one master, but this can be easily fixed with this - Creation Kit Custom (Main Files). To install the CK, search for Skyrim Special Edition: Creation Kit on Steam and download it.įollow the steps and it should suggest to install the Creation Kit into your Skyrim Special Edition folder, which is where you want it to be.
